Találatok oldalanként:

2016-06-09

git:

Revízió Leírás Szerző Mikor
fd4c6... core 548: SD2 related fixes. Chris 12:38:01
c8940... core 543: Begin work on ScriptDev2 restore. Chris 07:44:07

2016-06-08

git:

Revízió Leírás Szerző Mikor
43ca8... core 548: misc Kimbatt 20:36:21
924b1... core 548: misc Kimbatt 18:10:07
09770... core 548: Fix typo Chris 18:05:59
6c391... core 548: Loot related fixes Chris 17:40:05
08ea8... Core 5.4.8: - Improve Spell Profiler - Fix issue with spell cast on transport Jayd 17:30:51
1a3ea... Core 5.4.8: - fix compile Jayd 14:46:01
0c64e... Core 5.4.8: - cleanup Jayd 14:09:45
d4755... core 434: fix typo Chris 12:51:37
6beaa... core 548: Restore loot system. Chris 12:28:31
c3bdb... core 5.4.8: - misc Higi 11:51:39
e43a1... Core 5.4.8: - drop old aura interrupt handling - added lost part Jayd 10:55:12
11b8c... Core 5.4.8: - code optimize for performance - Add aura interrupt cache Jayd 10:05:20
f38f3... core 548: Restore LFG System (Dungeon Finder, Raid Finder ...) Chris 07:32:57

2016-06-07

git:

Revízió Leírás Szerző Mikor
c109b... Core 5.4.8: - add some spell attribute Jayd 21:36:07
a1cf1... Core 5.4.8: - Optimize spell checks Jayd 19:35:34
6f0ad... Core 5.4.8: - cleanup and optimize spell checks Jayd 17:09:55
51583... Core 5.4.8: - Improve check cast Jayd 15:13:36
b7a7b... Core 5.4.8: - lost part Jayd 13:22:37
3ede2... Core 5.4.8: - Refactor Spell CheckCast - Cleanup useless codes Jayd 13:04:22
38fb5... core 434: Determine Dungeon Finder opcodes Chris 08:27:12
f5d75... core 548: Determine some opcode Chris 08:03:00

2016-06-06

git:

Revízió Leírás Szerző Mikor
823f7... Core 5.4.8: - Small modifier handle changes Jayd 14:34:06
70a78... Core 5.4.8: - fix some performance issue Jayd 13:51:51

2016-06-05

git:

Revízió Leírás Szerző Mikor
a11a3... Core 5.4.8: - fix spell disable while active typo Jayd 22:56:04
6ae03... Core 5.4.8: - fix some locale problem Jayd 21:56:52
d6ffc... Core 5.4.8: - fix some stat Jayd 20:19:41
1c1f0... Core 5.4.8: - fix stat systen typo Jayd 17:20:20
adad4... Core 5.4.8: - add more spell cost feature Jayd 16:44:41
eea6d... Core 5.4.8: - small changes Jayd 11:12:08
2a596... Core 5.4.8: - Implement AFFECT BY HASTE REGEN Jayd 00:21:39

2016-06-04

git:

Revízió Leírás Szerző Mikor
6f305... Core 5.4.8: - Implement Spell Scale From Instance Player Size - Some other spell feature added Jayd 23:51:43
72df4... Core 5.4.8: - typo fix Jayd 14:02:39
3c74a... Core 5.4.8: - Cache skip useless difficulty Jayd 14:00:20
d3ba4... Core 5.4.8: - Improve difficulty cache - add some missing field Jayd 13:50:11
95baa... Core 5.4.8: - dbc Jayd 03:21:47
69505... Core 5.4.8: - Improve spell power cost handle Jayd 01:58:11

2016-06-03

git:

Revízió Leírás Szerző Mikor
f5018... Core 5.4.8: - Add more 0% overhead utility function - more cleanup useless arguments Jayd 23:22:57
ac64c... Core 5.4.8: - Cleanup useless difficulty arguments Jayd 22:42:17
20e56... Core 5.4.8: - improve spell entry Jayd 21:03:28
26af7... Core 5.4.8: - typo Jayd 19:36:20
af9cb... Core 5.4.8: - lost part Jayd 19:34:49
7dacb... Core 5.4.8: - Improve Spell difficulty handle Jayd 19:31:30

2016-06-02

git:

Revízió Leírás Szerző Mikor
b6693... Core 5.4.8: - lost part Jayd 19:42:36
7c869... core 5.4.8: - Spell coding style and refactor code Jayd 19:41:01
5eee4... Core 5.4.8: - Implement Spellentry can be store multiple misc difficulty - Added some interface function Jayd 19:05:45
92428... Core 5.4.8: - Implement DBC data iterator (skip null) - Implement Spell Difficulty index cache Jayd 15:55:07
6059a... Core 5.4.8: - Improve SpellEffect Cache - Small performance changes Jayd 13:15:18
54e5b... Core 5.4.8: - Improve spell data handle - Improve server startup performance Jayd 01:35:10