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2013-07-31

git:

Revision DescriptionDate
2208c... core 434: Smart Scripts - NEW action: SMART_ACTION_LOAD_CREATURE_ADDON_DATA 18:40:24
b0286... Core 4.3.4: misc 17:06:29
2ebd1... core 434: misc 16:47:20
1e288... core 434: Fix typos. 16:02:19
2b513... Core 4.3.4: misc 12:15:26
66f69... core 4.3.4: Various fixez 11:41:17

2013-07-30

git:

Revision DescriptionDate
0adda... Core 4.3.4: more phase related fixes 18:19:43
d90bf... core 4.3.4: - Added new template: SMARTAI_TEMPLATE_INSTANCE_BOSS * You can specify encounter and wether it should enable encounter frame * Events Death, Aggro, Evade will now update instance data for the specified encounter * Added IsDoneScript... 13:39:11
db69b... core 4.3.4: Fix SD2 compile 10:52:29

2013-07-29

git:

Revision DescriptionDate
ef564... core 434: Cant attack not selectable mobs. 15:39:27
26a54... Core 4.3.4: misc 12:45:18
d8d81... Core 4.3.4: phase changes 12:03:43

2013-07-26

git:

Revision DescriptionDate
48630... core 4.3.4: - Fixed Destroy object - Stonecore related spell fixez 23:46:45
4f0cf... - Added a missing zone - Updated projectfile 18:32:24
42eef... Zone: Moonglade - Done 100% 18:27:50
30f2b... core 434: Improve SMART_TARGET_RANDOM_POINT_NEW 14:39:03

2013-07-25

git:

Revision DescriptionDate
ab370... Core 4.3.4: gameobject models 22:38:01
48ea8... core 434: - New Smart Event - SMART_EVENT_INVINCIBILITY_HP_REACHED - Elwynn Forest - redone. 19:56:38
3518b... core 4.3.4: - Various fixes... various because I dont remember what it's all about... :) 18:45:55
d213b... Core 4.3.4: misc & smartai 12:48:03

2013-07-24

git:

Revision DescriptionDate
fad9d... core 434: Worgen starting area is now fully scripted. 22:52:09
1ade8... Core 4.3.4: misc 22:07:36
5ff98... core 434: - Smart Scripts: - Restore: SMART_ACTION_DESPAWN_GUARDIANS - New target type: SMART_TARGET_SUMMONED_OBJECT - Fix notNeedRefillEffects - Fix conditions load 21:15:57
aa49b... core 4.3.4: - Implemented SMART_ACTION_SET_SCALE - misc fixez 21:14:03
b1f59... Core 4.3.4: - fix load order and load balance 20:08:03
44857... Updated projectfile and commit test 18:13:58
0c950... Core 4.3.4: smartai 17:07:34
fa3b9... core 434: Fix typos. 13:10:35
88b3b... core 4.3.4: simplify code 11:44:41

2013-07-23

git:

Revision DescriptionDate
106d2... Core 4.3.4: - fix typo - added improve atof 23:24:25
079db... core 4.3.4: - check if target isTargetableForAttack after being damaged - Grim Batol: 100% 21:21:15
65390... Core 4.3.4: - Improve server load 21:02:57
73c4b... misc 19:11:12
2ef09... core 4.3.4: - added Grim Batol instance script - misc 19:07:57
e5745... Core 4.3.4: smartai 16:51:40
2bb4b... Core 4.3.4: - home movement use final facing 14:19:21
d26e9... Core 4.3.4: fix vehicle exit 12:31:59

2013-07-22

git:

Revision DescriptionDate
3dc97... core 4.3.4: - Motion + Spell related fixez 23:58:58
a6b9b... core 434: Fix warnings. 20:08:36
b2a1c... core 434: fix compile on unix. 19:59:44
f82a7... core 434: Fix typo. 19:52:03
3f3d5... Core 4.3.4: - motion fix 19:06:43
b7702... core 434: Fixecske a linuxocska kombajnocskara. 18:54:10
cbffc... Core 4.3.4: misc 17:03:16
82d51... core 4.3.4: - SmartAI: New Target types * SMART_TARGET_SINGLE_CREATURE_FROM_STORAGE * SMART_TARGET_SINGLE_GAMEOBJECT_FROM_STORAGE - Moved Instance creature & gameobject store from SD2 to core - Misc changes 17:01:42
24fba... core 434: Smart Scripts - new target type - SMART_TARGET_SOURCE. 16:48:50
61599... core 434: Rename SMART_ACTION_LEAVE_VEHICLE to SMART_ACTION_LEAVE_VEHICLE_OR_TRANSPORT 10:31:45

2013-07-19

git:

Revision DescriptionDate
5094f... core 434: - Fix vehicles on transport. - Smart Scripts: - New action: SMART_ACTION_RESET_PASSENGERS 19:22:08
d185e... core 434: Smart Scripts - two new action: - SMART_ACTION_REMOVE_GAMEOBJECT_FLAGS - SMART_ACTION_SET_GAMEOBJECT_FLAGS 17:14:25
063d1... core 434: Fix typos. 14:21:30